Heroism and Replacement Goals: Game Design and PUBG

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4 years 6 months
Submitted by SuperSayu on Sat, 01/27/2018 - 12:45

In an August 2017 podcast, NPC Cast discussed what Player Unknown's Battlegrounds (PUBG) might teach tabletop game masters and people who were making role-playing games in general. At the time I started to write this essay, which got set aside and forgotten, the summary of which is this: in a round-based game where you are more likely to fail than succeed, players are constantly making their own objectives.

reMarkable Review

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4 years 6 months
Submitted by SuperSayu on Fri, 12/01/2017 - 17:13

This is a brief review of the reMarkable Tablet, which I ordered as a Kickstarter project. It is, for those not aware, a touchscreen e-ink tablet (10.25" screen) with a stylus, so you can write on it like paper.

Overwatch: Mercy Resurrect and Strategic Play

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4 years 6 months
Submitted by SuperSayu on Sun, 11/05/2017 - 16:40

This is a copy of something I posted in the Overwatch Feedback Forum regarding the late-2017 changes to the healing character Mercy.

I am wondering if maybe the Mercy change and this nerf are both... well, it's difficult to explain. I understand why the nerf, but I don't understand why the original Mercy change, since that flies in the face of both good game design and good strategy.

Overwatch: Mercy Changes

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4 years 6 months
Submitted by SuperSayu on Wed, 11/01/2017 - 19:14

This is a copy of something I posted in the Overwatch Feedback Forum regarding the late-2017 changes to the healing character Mercy.

Caveats in advance: I prefer old Mercy, am used to current Mercy, and what I am going to suggest is something nobody wants, which is yet another massive overhaul to Mercy. I would also accept old Mercy again.

The Reasoning:

Overwatch and Team Assets

Member for

4 years 6 months
Submitted by SuperSayu on Sun, 09/03/2017 - 16:57

Overwatch Free-for-all deathmatch has opened my eyes a bit to something which might actually drive me away from Overwatch in the end. It may not really be their fault; I am willing to give them the benefit of the doubt, and certainly they have been trying to make the best game possible. But playing Overwatch for the first time without any semblance of being on a team made me realize just how lonely I feel playing Overwatch in general.

The Definition of Augmented Reality

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4 years 6 months
Submitted by SuperSayu on Thu, 08/10/2017 - 15:30

Having listened for some time to tech commentators talk about the potential of augmented reality glasses (commonly known by the acronym AR), I'd like to offer a deceptively simple litmus test to help us determine when that technology has finally arrived. Because, spoiler alert, I don't believe that what we have *is* AR; it's simply a heads-up display or a head-mounted display that shows content that we already have. For real augmented reality, you must generate a new reality based on the real world around you.

Purpose and Ennui

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4 years 6 months
Submitted by SuperSayu on Sat, 07/22/2017 - 13:05

I think it's pretty consistent in my mind that the single greatest cause of my life's problems is not knowing where I belong. And now, having spent my earnings for the last few months on a 3D printer and some Arduinos, it kind of crystalizes a thought in my head: if I had had these resources twenty years ago, today I might be a human being instead of a walking disappointment.

Matchina

Member for

4 years 6 months
Submitted by SuperSayu on Thu, 07/20/2017 - 15:42

This is just how my life is: I write novels in my mind in my spare time, but I just can't write them down without help, so they are always lost. The way my life is, these things never get told, because I need help, and no matter what help I need, I can be assured I won't get it. But I might as well write *about* it, when I can do nothing to actually *write* it.

Concept: Time after Time (Rogue Academy)

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4 years 6 months
Submitted by SuperSayu on Sun, 08/21/2016 - 12:05

In thinking about Rogue Academy I am reminded of another style of game, where you must navigate a predetermined timeline full of trouble, in part by going (in character) into the past, and in part by (out of character) reloading an earlier save. Thinking about that got me interested, in particular, in how to *present* a game like that, especially if, as with RA, the game is about getting one or more desired endings out of a complicated, randomly generated timeline.

1. The premise

Personal Podcast List

Member for

4 years 6 months
Submitted by SuperSayu on Mon, 08/08/2016 - 15:33

This is a list of podcasts I'm currently following, and possibly a few I have previously followed but do not any more. Anything on this list is a personal recommendation, for one reason or another.