It bugs me that I am right with Tite Kubo (author of Bleach) about the Ichigo's Final Getsuga Tenshou right up until the sword, Zangetsu, attempts to explain in the dreamworld what is happening. I feel like he's close, but doesn't quite reach, the perfect thematic explanation.
Honestly, this workaround is probably a bug in its own right.
Have you ever had a window appear off-screen? Like so far off-screen you can't click the title bar to move it around? Of course you have, you're using Windows. If you can get the standard Restore/Move/Size/etc/close right click menu for the window, and have a keyboard (on screen or otherwise), there's hope.
I have been reading webcomics since at least 2003. In my first years of college I spent far too much time pouring through archives in a major depressed slump, and I never really stopped following them since then. The names have changed a lot--some broke up with me, some I broke up with, and some now live on only in memories, their archives gone forever. This is a list of most (but not all) of the webcomics I currently track.
Let's talk about Virtual Reality. It's been in the news lately as several recent attempts have overcome some of the early technical difficulties with the screen real estate. Specifically I am responding to some incredibly positive reviews to the HTC Vive, a a VR headset being made in conjunction with noted software and games company Valve, but the Oculus Rift has also been in the news, especially since it was bought out last March by Facebook. Virtual reality, or having your entire field of view replaced by a virtually created environment, seems closer now than it ever has been.
Anyone who was ever a fan of Final Fantasy VII has by now I'm sure seen the FF7 HD "tech demo" that was put out in 2005 and which they have utterly failed to develop into an actual HD remake. I mentioned before that the remake seemed to be stalled based on the sense by the developers that they never really recaptured the magic, and when I think about the differences between modern action-heavy game aesthetics and those of the original PS1 period, it's clear they need to think very heavily about tone.
I am ridiculously busy and should probably be focusing on packing for my move instead of writing coding theory blog posts! However, this is something I feel strongly about.
So, to date I've tried two generic MOBAs (HiREZ's SMITE, and recently the more interesting Awesomenauts) and even without trying more of the genre, I am immediately and despairingly aware of how ungodly formulaic the concept is. I knew when picking up SMITE that it was a MOBA, but I had never played one. Playing it off and on for a few weeks to a couple months, I picked up the concept, but it was incredibly clear that it was a cut and dried replica of a game I've never played.
Well, I suppose for my first blog post on my own site, I might as well go for gold, huh?