When I first put together the idea for the Demonsword Project--the setting, not the game--I put it together in order to gather my thoughts about fantasy and magic so that, in my various stories and daydreams, I would have a consistent flavor for how magic worked. Magic in fantasy has been in many ways my obsession since I was a child; I spent months or years worth of time in my own head telling myself stories, because it was fun. I love magic, in principle; I love the idea that when you get the right idea in your head you can change the world to make it just so.
Right off the bat I will go ahead and say that I am going to need help with this, not even in implementation, but just wrapping my head around the problem I've set for myself: Project Histronic aims to be a language by which you can automatically generate stories.
By language here I mean something akin to a programming language heavily mixed with actual story writing and improv. Consider the following improv exercise:
It bugs me that I am right with Tite Kubo (author of Bleach) about the Ichigo's Final Getsuga Tenshou right up until the sword, Zangetsu, attempts to explain in the dreamworld what is happening. I feel like he's close, but doesn't quite reach, the perfect thematic explanation.
Honestly, this workaround is probably a bug in its own right.
Have you ever had a window appear off-screen? Like so far off-screen you can't click the title bar to move it around? Of course you have, you're using Windows. If you can get the standard Restore/Move/Size/etc/close right click menu for the window, and have a keyboard (on screen or otherwise), there's hope.
Let's talk about Virtual Reality. It's been in the news lately as several recent attempts have overcome some of the early technical difficulties with the screen real estate. Specifically I am responding to some incredibly positive reviews to the HTC Vive, a a VR headset being made in conjunction with noted software and games company Valve, but the Oculus Rift has also been in the news, especially since it was bought out last March by Facebook. Virtual reality, or having your entire field of view replaced by a virtually created environment, seems closer now than it ever has been.
I am ridiculously busy and should probably be focusing on packing for my move instead of writing coding theory blog posts! However, this is something I feel strongly about.
So, to date I've tried two generic MOBAs (HiREZ's SMITE, and recently the more interesting Awesomenauts) and even without trying more of the genre, I am immediately and despairingly aware of how ungodly formulaic the concept is. I knew when picking up SMITE that it was a MOBA, but I had never played one. Playing it off and on for a few weeks to a couple months, I picked up the concept, but it was incredibly clear that it was a cut and dried replica of a game I've never played.
Well, I suppose for my first blog post on my own site, I might as well go for gold, huh?