Game Mechanics and Implicit Premise

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4 years 5 months
Submitted by SuperSayu on Sun, 12/09/2018 - 22:22

This is on my mind, as I've been trying to finish and wrap up my essay on Starbound, complete with an egregiously long preface and a full (in principle) alternate/sequel design. One of those prefaces goes on for a bit about the mechanical premise of Starbound, and how the game doesn't effectively resonate with it. However, this is actually reasonably common, and I think it bears some amount of discussion.

Site Maintenance

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4 years 5 months
Submitted by SuperSayu on Tue, 11/06/2018 - 14:31

I had a scare where I thought my site may have been compromised. I no longer believe this, but I am migrating my site to a new installation anyway. As a result, things will be a bit less polished than usual for a while.

Heroism and Replacement Goals: Game Design and PUBG

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4 years 5 months
Submitted by SuperSayu on Sat, 01/27/2018 - 12:45

In an August 2017 podcast, NPC Cast discussed what Player Unknown's Battlegrounds (PUBG) might teach tabletop game masters and people who were making role-playing games in general. At the time I started to write this essay, which got set aside and forgotten, the summary of which is this: in a round-based game where you are more likely to fail than succeed, players are constantly making their own objectives.

reMarkable Review

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4 years 5 months
Submitted by SuperSayu on Fri, 12/01/2017 - 17:13

This is a brief review of the reMarkable Tablet, which I ordered as a Kickstarter project. It is, for those not aware, a touchscreen e-ink tablet (10.25" screen) with a stylus, so you can write on it like paper.

Overwatch: Mercy Resurrect and Strategic Play

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4 years 5 months
Submitted by SuperSayu on Sun, 11/05/2017 - 16:40

This is a copy of something I posted in the Overwatch Feedback Forum regarding the late-2017 changes to the healing character Mercy.

I am wondering if maybe the Mercy change and this nerf are both... well, it's difficult to explain. I understand why the nerf, but I don't understand why the original Mercy change, since that flies in the face of both good game design and good strategy.

Overwatch: Mercy Changes

Member for

4 years 5 months
Submitted by SuperSayu on Wed, 11/01/2017 - 19:14

This is a copy of something I posted in the Overwatch Feedback Forum regarding the late-2017 changes to the healing character Mercy.

Caveats in advance: I prefer old Mercy, am used to current Mercy, and what I am going to suggest is something nobody wants, which is yet another massive overhaul to Mercy. I would also accept old Mercy again.

The Reasoning: