Tag: Game Design

  • Deadlock: Silhouettes and Emotional State

    Okay… I’ll admit ahead of time that the writing of this blog post got away from me a bit, but I hope you’ll stick around to the end. I think that part of what I’m trying to wrap my head around, in terms of why I don’t like Deadlock’s design as it is, is that…

  • Let’s Be Honest About Deadlock

    Dead­lock is a game that is so ear­ly in de­vel­op­ment that it’s easy to crit­i­cize a lot, un­fair­ly; there’s a lot that (as­sum­ing de­vel­op­ment con­tin­ues) will doubt­less be ad­dressed at some point. Places where they just need to add more sys­tems, voice­lines, me­chan­ics, pol­ish. I don’t want to talk about that. Most­ly. As a per­son…

  • Emotional Statelessness: A Problem in Game Design

    A Brief History of this Essay This was originally a part of an essay describing problems I had with the crowdfunded game Starbound, and describing what I would have preferred that game to be, and how I would make a theoretical sequel to the game. I originally wrote that essay before Starbound got its 1.0…