Tag: Game Design
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Deadlock: Silhouettes and Emotional State
Okay… I’ll admit ahead of time that the writing of this blog post got away from me a bit, but I hope you’ll stick around to the end. I think that part of what I’m trying to wrap my head around, in terms of why I don’t like Deadlock’s design as it is, is that…
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Let’s Be Honest About Deadlock
Deadlock is a game that is so early in development that it’s easy to criticize a lot, unfairly; there’s a lot that (assuming development continues) will doubtless be addressed at some point. Places where they just need to add more systems, voicelines, mechanics, polish. I don’t want to talk about that. Mostly. As a person…
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Emotional Statelessness: A Problem in Game Design
A Brief History of this Essay This was originally a part of an essay describing problems I had with the crowdfunded game Starbound, and describing what I would have preferred that game to be, and how I would make a theoretical sequel to the game. I originally wrote that essay before Starbound got its 1.0…